Portada de Clock Tower
Perfil del juego

Directorio de juegos

Clock Tower

Human Entertainment 1996

78Puntuación

Géneros

Point-and-click, Puzzle, Role-playing (RPG), Adventure

Plataformas

PlayStation 3, PlayStation, PlayStation Portable

Desarrollador

Human Entertainment

Fecha de lanzamiento

13 de diciembre de 1996

Resumen del juego

Acerca del juego

Clock Tower, known as Clock Tower 2 in Japan, is a PlayStation point-and-click survival horror game and a sequel to Clock Tower: The First Fear. One year after the events of Clock Tower: The First Fear, in late 1996, Jennifer Simpson has been adopted by Helen Maxwell, the assistant of a renowned psychiatrist, Samuel Barton, and is currently undergoing treatment at a university research building in Oslo, Norway, to help her cope with her traumatic experiences in the Clock Tower case and possibly shed some light on the mystery that was the Scissorman.

Historia

One year after the events of Clock Tower: The First Fear, in late 1996, Jennifer Simpson has been adopted by Helen Maxwell, the assistant of a renowned psychiatrist, Samuel Barton, and is currently undergoing treatment at a university research building in Oslo, Norway, to help her cope with her traumatic experiences in the Clock Tower case and possibly shed some light on the mystery that was the Scissorman. As Barton hypnotizes Jennifer, Helen takes Jennifer home early, saying that she's not ready to remember the murders yet. Barton then leaves the room and talks to Harris Chapman, an assistant at the university. If Barton talks to him twice, Harris slips his affections for Jennifer and the player will become Jennifer rather than Helen. Barton goes downstairs and is interviewed by Nolan Campbell, a reporter, and then he gives the Demon Idol statue to either Rick, a former butler for the Barrows family, or Sullivan, the curator of the local library. Remembering where the statue went is crucial in determining the ending.

Galería multimedia

Capturas de pantalla

4 imágenes

Vídeo destacado

Tráiler de jugabilidad

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