Motorbike Madness cover art
Game profile

Game directory

Motorbike Madness

Binary Design 1988

—Review score

Genres

Racing, Sport

Platforms

Commodore C64/128/MAX, ZX Spectrum, Atari ST/STE, DOS, Amiga, Amstrad CPC

Developer

Binary Design

Release date

December 31, 1988

Game overview

About the Game

Motorbike Madness views downhill racing from an isometric Marble Madness-influenced perspective. You must reach the bottom within the time limit, remaining within the track boundaries and avoiding hazards including water, logs and stationary cars. The faster you complete the course, the more prize money you receive. Repairs to any damage to the bike (incurred by contact with the aforementioned hazards) must be paid for from this, but the rest can be spent on upgrades. The controls are rotational, with the fire button or space used for wheelies.

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